{"id":207,"date":"2021-05-21T20:50:58","date_gmt":"2021-05-22T00:50:58","guid":{"rendered":"https:\/\/mjj4.com\/?p=207"},"modified":"2021-05-22T08:13:03","modified_gmt":"2021-05-22T12:13:03","slug":"ports-ports-ports","status":"publish","type":"post","link":"https:\/\/mjj4.com\/?p=207","title":{"rendered":"Ports, Ports, Ports"},"content":{"rendered":"\n<p>So now it\u2019s June of 1986. It&#8217;s been 7 months since the rollout of the NES. Sales started in New York and California, and now we\u2019re spreading inward across the country into flyover country. Sales are ramping up, Nintendo is meeting the demand so far with the system and current games. But the people in the original sales areas are clamoring for more games. Nintendo is proving that the infamous video game crash of the early 80s is over, and they want to ride the wave of demand straight to the bank. They put a TON of work into the first batch of games, but the next batch of games aren\u2019t ready. What\u2019s easier than making a bunch of new games? Recycle games you\u2019ve already released elsewhere. <\/p>\n\n\n\n<p>Nintendo truly made their name as an arcade game developer, riding the wave of success from Donkey Kong. So the next batch of games, with one exception, were all ports of previous Nintendo arcade games. (the term \u201cport\u201d comes from either the French <em>portare <\/em>(to carry) or from being \u201cportable software,\u201d meaning it could be transferred from one system to another. It\u2019s easier to take a pre-existing game for, say, the TRS-80, and make it work on an Atari 2600, than it is to design a game to sell for each.) So that\u2019s what Nintendo decided to do. They went to the stable of games built for the arcades by Miyamoto, crammed them into cartridges, and sold them for the NES. It worked. The public was sated until original content could be released, and it was kinda cool to have an arcade game at home.<\/p>\n\n\n\n<p>The next games released for the Nintendo were Mario Bros, Donkey Kong, Donkey Kong Jr., Donkey Kong 3, Donkey Kong Jr Math, and Popeye. (short updates below, because I\u2019m not going to spend a ton of time talking about non-original games, especially since some of them have been discussed before.)<\/p>\n\n\n\n<p class=\"has-huge-font-size\"><strong><u>Mario Bros<\/u><\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><a href=\"https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/mario-bros.jpeg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/mario-bros-719x1024.jpeg\" alt=\"\" class=\"wp-image-208\" width=\"440\" height=\"627\" srcset=\"https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/mario-bros-719x1024.jpeg 719w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/mario-bros-211x300.jpeg 211w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/mario-bros.jpeg 725w\" sizes=\"auto, (max-width: 440px) 100vw, 440px\" \/><\/a><\/figure>\n\n\n\n<p>I\u2019ve already discussed how Miyamoto had a nightmare about bugs coming out pipes, then combined that with the idea of a 2-player platformer, and the Mario Bros was born. (I don\u2019t think I talked about how many quarters I lost at the ice cream shop down the street from my grade school playing this game, but that&#8217;s beside the point).<\/p>\n\n\n\n<p>The game released for the NES was almost exactly the same game released for the arcade, with very few changes. The cutscenes were removed due to hardware limitations (mostly storage space on the cartridge), and the game allowed two difficulty levels of game play, with an easy and harder versions.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Mario Bros (NES)\" width=\"656\" height=\"492\" src=\"https:\/\/www.youtube.com\/embed\/11N9KCZFBD8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>&nbsp;The biggest impact of this game is that this is the first platformer released for the NES that two players could play simultaneously: a few of the original sports games could be played two player simultaneously, and others played in a turn-based style. Mario Bros was the first game to allow true couch co-op.<\/p>\n\n\n\n<p>And the game was well reviewed\u2026 IGN puts the game in the top 100 NES games of all time. While I\u2019m not sure I\u2019d put it that high, the game does get SERIOUS points for influence on gaming overall, and I\u2019d give it bonus points for the couch co-op options.<\/p>\n\n\n\n<p class=\"has-huge-font-size\"><strong><u>DONKEY KONG<\/u><\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><a href=\"https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/Donkey_Kong.JPG.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/Donkey_Kong.JPG-710x1024.jpg\" alt=\"\" class=\"wp-image-209\" width=\"472\" height=\"681\" srcset=\"https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/Donkey_Kong.JPG-710x1024.jpg 710w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/Donkey_Kong.JPG-208x300.jpg 208w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/Donkey_Kong.JPG-768x1107.jpg 768w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/Donkey_Kong.JPG.jpg 1000w\" sizes=\"auto, (max-width: 472px) 100vw, 472px\" \/><\/a><\/figure>\n\n\n\n<p>I\u2019ve already talked about the creation of Donkey Kong (see <a href=\"https:\/\/mjj4.com\/nes\/miyamoto-and-mario\/\">here<\/a> for a beautifully researched article about turning a Space Invaders clone into the most successful video game of its time\u2014the author is a hell of a good guy, and he\u2019s incredibly good looking). What\u2019s impressive about the port to the NES is that Jumpman, the semi-named character of the original 1981 version, has now been renamed for the NES release\u2026he\u2019s officially Mario (he was more or less Mario before\u2026same overalls, same bushy \u2018stache\u2026but now he has the name) The princess remains Pauline, but that makes sense, as the Princess in Super Mario Bros wasn\u2019t named \u201cPrincess Peach\u201d until after the Super Nintendo was released. Aside from those changes, the game is another straight up conversion of the arcade version. There are some VERY minor tweaks to the difficulty, dumbing the game down a tiny bit, as arcade games are intentionally difficult, wanting you to die early, to keep pumping in the quarters. Additionally, there are only three of the four original levels, and the opening cut scene (where DK stomps the girders from flat floors to the games levels) has been removed like in Mario Bros.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"NES Longplay [048] Donkey Kong\" width=\"656\" height=\"492\" src=\"https:\/\/www.youtube.com\/embed\/C_PrG8P5W8o?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>But other than that, it\u2019s the same game that saved Nintendo and ate the world\u2019s quarters 6 years earlier.<\/p>\n\n\n\n<p class=\"has-huge-font-size\"><strong><u>DONKEY KONG JR<\/u><\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykongjr_jp-cut.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"744\" height=\"1024\" src=\"https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykongjr_jp-cut-744x1024.jpg\" alt=\"\" class=\"wp-image-212\" srcset=\"https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykongjr_jp-cut-744x1024.jpg 744w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykongjr_jp-cut-218x300.jpg 218w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykongjr_jp-cut-768x1057.jpg 768w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykongjr_jp-cut-1116x1536.jpg 1116w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykongjr_jp-cut-1488x2048.jpg 1488w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykongjr_jp-cut.jpg 1526w\" sizes=\"auto, (max-width: 744px) 100vw, 744px\" \/><\/a><figcaption><em>sorry i can&#8217;t find the original box for this one<\/em><\/figcaption><\/figure>\n\n\n\n<p>This sequel swapped the player\u2019s roles; instead of Jumpman\/Mario climbing to stop Donkey Kong; now you play as the title character, saving your ape father from Mario. The design team remained the same, with Miyamoto creating and designing the game with the same crew from the original Donkey Kong. The biggest change for the sequel over the original was the addition of moving in multiple directions: instead of the traditional \u201cclimb the ramps\u201d of the first game. DK Jr climbs ropes. (slowly one handed, faster with both) He jumps as well, as he makes his way upward to free his caged father. When he reaches the key, Mario shoves the cage away to the next level (which, for the same sad hardware limitations, sadly doesn\u2019t get animated in the NES version). After 3 variations on this theme, DK Jr must move 6 keys into the cage. If he\u2019s successful, there\u2019s a cutscene where the senior ape is rescued, and the game restarts with harder difficulty.<\/p>\n\n\n\n<p>DK Jr was well regarded when released for the arcade, and is considered a worthy successor to the original.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"NES Longplay [049] Donkey Kong Jr\" width=\"656\" height=\"492\" src=\"https:\/\/www.youtube.com\/embed\/mpO562WRLCg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>As far as differences between the arcade and the NES version, the biggest difference is that Junior moves juuuust a little faster in the NES game, making game play more fluid, as well as slightly easier (see Donkey Kong above). Strangely, the consensus is that the arcade version actually looks better; it\u2019s strange because the NES has more processing power than the arcade cabinet, and should render better as a result. &nbsp;Additionally, the NES cart comes with the option for game type B, a more difficult setting, from right off the bat.<\/p>\n\n\n\n<p>And regarding my review\u2026man, I don\u2019t get it. I understand gaming has changed. I realize I\u2019m spoiled by 39 years of intervening games\u2026but you can take ZERO fall damage, movement is too slow for the immediate death from any enemy contact, and I can\u2019t get into the game. At all. I\u2019ve tried. I\u2019ve played 7-8 times over the last week. I just can\u2019t get into it.<\/p>\n\n\n\n<p>If I was plugging quarters into this game, I\u2019d be pissed. And if I\u2019d paid what a new cart cost in the 1980s for it (60 bucks, unadjusted\u2026which is insanely the same amount as a current-gen game) I\u2019d be even more so. Hell, I\u2019d be mad if I paid 5 bucks to rent it for the weekend.<\/p>\n\n\n\n<p class=\"has-huge-font-size\"><strong><u>Donkey Kong Jr Math<\/u><\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykongjrmath-cut.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"748\" height=\"1024\" src=\"https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykongjrmath-cut-748x1024.jpg\" alt=\"\" class=\"wp-image-213\" srcset=\"https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykongjrmath-cut-748x1024.jpg 748w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykongjrmath-cut-219x300.jpg 219w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykongjrmath-cut-768x1051.jpg 768w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykongjrmath-cut-1122x1536.jpg 1122w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykongjrmath-cut-1496x2048.jpg 1496w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykongjrmath-cut.jpg 1534w\" sizes=\"auto, (max-width: 748px) 100vw, 748px\" \/><\/a><\/figure>\n\n\n\n<p>Yep, there\u2019s a math game from the Donkey Kong universe.<\/p>\n\n\n\n<p>And man, it\u2019s not very good.<\/p>\n\n\n\n<p>DKJM is a game that\u2019s supposed to teach the player math. It\u2019s supposed to be the lead game of the FAMICOM Education Series.<\/p>\n\n\n\n<p>There\u2019s a reason that nobody, not even the guy who is writing a series of articles about the history of the NES\/FAMICOM, has heard anything about the FAMICOM Education Series.&nbsp; And that reason is simple: This game was so poorly reviewed, and just as poorly sold, that the whole series was dead on arrival.<\/p>\n\n\n\n<p>DKJM, as far as I can tell, was supposed to be an attempt to combine the success of Donkey Kong Jr and push the family portion of the FAMICOM. The Nintendo team that helped build the arcade game in 1983, which was still together, used many of the same mechanics, structures, and movement as DKJ. They just added math.<\/p>\n\n\n\n<p>There\u2019s three modes of the game\u2026the first two follow similar mechanics\u2026Donkey Kong is perched above the top of the game screen, and he presents a number, say 45. Players (it\u2019s a 2 player game by default, but can be played as a one single player) then race to grab numbers and mathematical symbols to make it happen. In the first mode, the target number is a positive integer, in the second, a negative one.<\/p>\n\n\n\n<p>For example, the goal is 45, then players would race for the 9, the multiplication symbol, and the 5. If the number is larger than the available options (say 112) players can get the highest numbers available, and repeat the process until their total is 112. You could get 9 X 8, then add 6 X 7, then subtract 2 to get there. While I imagine that the game COULD be slightly entertaining if there was someone else you\u2019re competing against, it would be frustrating as hell to be waiting and racing for the higher numbers available. Solo, especially on the levels where you\u2019re looking for negative numbers, is just mind numbing, as there\u2019s only so many ways to move downward. You end up waiting for the subtraction symbol over and over and over.<\/p>\n\n\n\n<p>The third mode is a single player mode where the player chooses a type of math (multi-digit multiplication, 4 digit addition or subtraction, and so on) and then does as many problems of that type of math problem as possible in a minute.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"NES Longplay [712] Donkey Kong Jr. Math\" width=\"656\" height=\"492\" src=\"https:\/\/www.youtube.com\/embed\/D6cE50TdP48?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>It records your high score! You can challenge Billy down the street to beat your high score on the 3 digit subtraction level.<\/p>\n\n\n\n<p>I\u2019m not going to actually \u201creview\u201d this \u201cgame.\u201d It\u2019s wasted effort. I WILL say that I really, really appreciate the effort put in to make a game that was educational; while it&#8217;s not the first game to be made for education (Electric Company Math came out in 1979), it was a solid try to use the world&#8217;s most popular video game character to teach math. It was an incredibly good idea; it just didn\u2019t meet the execution. It\u2019s boring. It\u2019s confusing. It doesn\u2019t actually teach the player anything, so it\u2019s more like doing homework than playing a game.\u00a0 And it\u2019s boring.<\/p>\n\n\n\n<p>There\u2019s a solid reason they stopped the FAMICOM Education System games. The reason is Donkey Kong Jr Math.<\/p>\n\n\n\n<p>The best part of this whole game is that it was released as part of the Nintendo Virtual Console\u2026while I THINK it was meant as a way to highlight the history of the game, one of the very first FAMICOM releases, I can\u2019t figure out why it was included at all. As I said before, the game is not very good. And while historical, OH MY GOD it\u2019s definitely not worth the $4.99 on the virtual console.&nbsp; I cannot imagine why anyone would buy it unless they\u2019re an aggressive collector and MUST have all the games.<\/p>\n\n\n\n<p>Have I mentioned this game isn\u2019t very good?<\/p>\n\n\n\n<p class=\"has-huge-font-size\"><strong><u>Donkey Kong 3<\/u><\/strong><\/p>\n\n\n\n<p>Kong is back. And this time, he\u2019s fighting a gardener.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykong3-cut.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"748\" height=\"1024\" src=\"https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykong3-cut-748x1024.jpg\" alt=\"\" class=\"wp-image-214\" srcset=\"https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykong3-cut-748x1024.jpg 748w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykong3-cut-219x300.jpg 219w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykong3-cut-768x1051.jpg 768w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykong3-cut-1122x1536.jpg 1122w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykong3-cut-1496x2048.jpg 1496w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_donkeykong3-cut.jpg 1534w\" sizes=\"auto, (max-width: 748px) 100vw, 748px\" \/><\/a><\/figure>\n\n\n\n<p>Yep\u2026there are no plumbers in the one. Mario isn\u2019t in DK3. <\/p>\n\n\n\n<p>Now, Stanley must defend his garden against the angry insects that DK sends his way. <\/p>\n\n\n\n<p>Really.<\/p>\n\n\n\n<p>Miyamoto brings back his (at the time) most famous creation, and in his continuing desire to evolve the character he invented, changes the entire makeup of the game. You\u2019re not a jumping man (nor a plumber) trying to stop a giant ape from stealing your girlfriend; you\u2019re not even a younger ape avenging your father\u2026you\u2019re just a guy trying to stop bugs from eating his flowers. It\u2019s not even a true platformer like the earlier games; now it\u2019s more of a shooter, as you spray upward to chase Kong upward and to kill or slow the insects he sends your way.&nbsp; It looks far more like Galaga, with the upward shooting, than the jump\/timing based games earlier in the series. Nintendo borrowed Stanley the exterminator from an earlier Game and Watch handheld, and more or less threw everything in a blender. You end up with a Donkey Kong game where you shoot descending bugs.<\/p>\n\n\n\n<p>There are only three levels, which repeat with harder and harder difficulty each time through. There\u2019s no end level, although you will get an extra Stanley at 50,000 points.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"NES Longplay [490] Donkey Kong 3\" width=\"656\" height=\"492\" src=\"https:\/\/www.youtube.com\/embed\/sVJE4czZF0I?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>The game apparently did well in Japan, but it had the misfortune of being released in North America during the midst of the 1983 video game crash. It didn\u2019t do well in the US, but remained in the stable of games, and ended up joining the NES lineup.<\/p>\n\n\n\n<p>Of note was that there was a semi-sequel released called Donkey Kong 3: The Great Counter-attack. The biggest changes were more levels (upwards of 20) and the inability to jump, dramatically increasing the difficulty. This game was not made for the arcade nor the NES; because of this, for years it was unavailable outside of Japan. Despite being released in 1984, the game wasn\u2019t emulated until 2018.<\/p>\n\n\n\n<p class=\"has-huge-font-size\"><strong><u>POPEYE<\/u><\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_popeye_gb-cut.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"744\" height=\"1024\" src=\"https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_popeye_gb-cut-744x1024.jpg\" alt=\"\" class=\"wp-image-215\" srcset=\"https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_popeye_gb-cut-744x1024.jpg 744w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_popeye_gb-cut-218x300.jpg 218w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_popeye_gb-cut-768x1057.jpg 768w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_popeye_gb-cut-1116x1536.jpg 1116w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_popeye_gb-cut-1488x2048.jpg 1488w, https:\/\/mjj4.com\/wp-content\/uploads\/2021\/05\/nes_popeye_gb-cut.jpg 1526w\" sizes=\"auto, (max-width: 744px) 100vw, 744px\" \/><\/a><\/figure>\n\n\n\n<p>Finally, Miyamoto got to make his Popeye game. If you remember (and if you don\u2019t, <a href=\"https:\/\/mjj4.com\/nes\/miyamoto-and-mario\/\">here<\/a> you go) the original idea for Miyamoto\u2019s first major game was one based on the comic strip (and VERY strange Robert Altman movie starring Robin Williams) Popeye. For the three of you out there that don\u2019t know, Popeye is a sailor who gains super strength through eating canned spinach. He uses this strength to defeat his sworn enemy Bluto and take care of his gal, Olive Oil. (yes, that\u2019s right. Yes, that\u2019s based on a comic that was first drawn in 1929. No, I don\u2019t get it either, but when a young MJ watched Warner Bros cartoons, he loved the Popeye shorts that used to show before feature movies in the 1930s\/40s.) <\/p>\n\n\n\n<p>Miyamoto loved them too. He desperately wanted to make a Popeye game. But Nintendo couldn\u2019t get the rights, so instead he made a game about a plumber saving a woman from a giant ape, and video gaming was changed forever.<\/p>\n\n\n\n<p>After the success of Donkey Kong, the owners of Popeye\u2019s rights had a change of heart; Miyamoto got to make the game he\u2019d been dreaming of. In 1982, Nintendo released it as an arcade cabinet. And it was very successful, topping play charts and garnering great reviews.<\/p>\n\n\n\n<p>The player controls the title character, running around the cityscape, to collect either hearts, music notes, or letters for Olive Oil. He avoids Bluto, who throws items like bottles and cans at him. There is a punch button, but it\u2019s not used to punch enemies, just to avoid thrown items, or, occasionally, punch items into your enemies. Each level has spinach can to be eaten, after which you can knock Bluto or other enemies into the sea (although they quickly recover). There are three levels, and after each cycle, the levels restart with an increased level of difficulty.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"NES Longplay [053] Popeye\" width=\"656\" height=\"492\" src=\"https:\/\/www.youtube.com\/embed\/MYNFWm4sJO8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>After the success of the arcade game, it was ported into just about every system on the market, including 3 Atari consoles, ColecoVision and the Commodore 64. The Famicom port was one of the first three games released when the system was first sold, along side Donkey Kong and Donkey Kong Jr.<\/p>\n\n\n\n<p>And it\u2019s not a bad game at all. It\u2019s super entertaining (my 6 year old enjoyed it as much as I did). It\u2019s not super hard but scales well. The graphics don\u2019t look great, but that\u2019s to be expected for a port from a game already dated when the NES was released. And the music is really good.<\/p>\n\n\n\n<p>There was an attempted educational game for this as well, but it was only released in Japan, as it taught English.<\/p>\n\n\n\n<p>&#8230;<\/p>\n\n\n\n<p>There you go. 5 ports, and a direct to failure original. Not super exciting, but it&#8217;s building the name Nintendo, and offered 6 more options when you were buying the NES. These games helped tide the demand until &#8220;real&#8221; Nintendo games could be released, which they were in August of 1986, with more quickly following that October. <\/p>\n\n\n\n<p>Up next, we get some more original games, including motorcycles, fighting games, and another lightgun shooter.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So now it\u2019s June of 1986. It&#8217;s been 7 months since the rollout of the NES. Sales started in New York and California, and now we\u2019re spreading inward across the country into flyover country. Sales are ramping up, Nintendo is meeting the demand so far with the system and current [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,3],"tags":[],"class_list":["post-207","post","type-post","status-publish","format-standard","hentry","category-gameplay","category-nes"],"_links":{"self":[{"href":"https:\/\/mjj4.com\/index.php?rest_route=\/wp\/v2\/posts\/207","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mjj4.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mjj4.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mjj4.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mjj4.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=207"}],"version-history":[{"count":0,"href":"https:\/\/mjj4.com\/index.php?rest_route=\/wp\/v2\/posts\/207\/revisions"}],"wp:attachment":[{"href":"https:\/\/mjj4.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=207"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mjj4.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=207"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mjj4.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=207"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}